Everything in a house track sits on the kick. Get that wrong and the whole mix is wrong.
Start with the kick. Every time.
The weight of the kick, the tone, the way it sits in the frequency spectrum. That's what everything else is built around. If there's no weight in the kick, there's no weight in anything. Your synths will feel thin. Your bass won't land. Your vocal won't sit. The kick isn't just a drum. It's the bed the entire record lives on.
Build the full drum arrangement before touching bass
Before I touch the bass or anything else, I build out the full drum arrangement. Kick, snare, claps, hats, percussion, all of it. I get them grooving together, making sure each element has its place and the rhythm feels right.
Then I align the tops with the top of the kick. The hats and cymbals take their frequency reference from where the kick lives above its fundamental. That keeps the whole drum arrangement coherent. Nothing is fighting, nothing is buried.
Once the drums are locked and moving the way I want them to, then I move to the bass.
The kick and bass relationship
This is where most mixes either work or they don't. They need to share the low end without stepping on each other. If they're competing for the same space, neither will punch through on a big system. The bass needs to sit around the kick, not underneath it fighting for room.
How I handle that depends on the genre. Hard house and techno need a different approach to deep house. But the principle is the same. Get the kick right first, then lock the bass in with it.
On every single track I mix, I'm ducking the bass against the kick, sidechaining, or Trackspacer if I want something more surgical. But here's the bit that catches people out: if your kick and bass are really fighting, it's often not a kick-and-bass problem at all. It usually means there isn't enough high-end harmonic content in the kick, or in the track as a whole. A mix is the sum of all its parts. If the rest of the track has no high-end definition, that dullness exaggerates whatever's happening in the low end, even after you've ducked and EQ'd everything correctly down there. Before you reach for more low-end carving, check whether the real problem is a lack of top end somewhere else.
The things that kill a club mix
No weight below 80Hz. You can't mix in what isn't there. If your elements don't have the low-end content, the mix will feel thin on a big system no matter what you do.
A hat or cymbal that's way louder than everything else in the top end. That's one of the most common issues I see. It makes the hi-end impossible to balance.
I tend to mono everything below 80Hz, most of the time. That gives you solidity in the low end without being too aggressive. From 80 to 125Hz there's some flexibility: some stereo in that range can sound nice and it does translate. Above 125Hz is where stereo width should live. Club systems are much more sophisticated these days, but that mono foundation below 80Hz is still the basis of a mix that hits.
Build from the bottom up
Kick. Drums. Bass. Then everything else on top of that. Most producers start with the exciting stuff, the synths, the melody, the vocal. But if the foundation isn't right, all of that is built on sand.
Get the kick right. The rest of the mix will follow.
Does this process change for techno, or is it fine to break the rules?
I run every track through the same process to start: build the kick, lock the drums, fit the bass, work up from there. But it's more about the record working than about following rules for their own sake. Once I've been through my usual process and I'm listening back, sometimes it's obvious a track wants to be treated differently. That's when I'll deliberately work it a different way to how I normally would, if the style of the track calls for it.
So yes, the nuances shift between house, techno, and everything else, but the starting discipline (kick first, build up from there) stays the same regardless of genre. What changes is how far you push each stage once you're listening back.
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